1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 14:52:55 +08:00
osu-lazer/osu.Game/Rulesets/Mods/ModEasy.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

34 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Mods
{
2020-11-16 18:15:15 +08:00
public abstract class ModEasy : Mod, IApplicableToDifficulty
{
public override string Name => "Easy";
public override string Acronym => "EZ";
2020-01-14 21:22:00 +08:00
public override IconUsage? Icon => OsuIcon.ModEasy;
2017-05-03 02:36:55 +08:00
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
2019-04-05 05:04:49 +08:00
2020-11-16 18:15:15 +08:00
public virtual void ReadFromDifficulty(BeatmapDifficulty difficulty)
2020-06-09 22:38:54 +08:00
{
}
2020-11-16 18:15:15 +08:00
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
const float ratio = 0.5f;
difficulty.CircleSize *= ratio;
difficulty.ApproachRate *= ratio;
difficulty.DrainRate *= ratio;
2020-11-16 18:17:50 +08:00
difficulty.OverallDifficulty *= ratio;
}
}
2018-01-05 19:21:19 +08:00
}