publicstaticLocalisableStringBeatmapSetupDescription=>newTranslatableString(getKey(@"beatmap_setup_description"),@"change general settings of your beatmap");
/// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
publicstaticLocalisableStringCountdownDescription=>newTranslatableString(getKey(@"countdown_description"),@"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
publicstaticLocalisableStringCountdownOffsetDescription=>newTranslatableString(getKey(@"countdown_offset_description"),@"If the countdown sounds off-time, use this to make it appear one or more beats early.");
publicstaticLocalisableStringWidescreenSupportDescription=>newTranslatableString(getKey(@"widescreen_support_description"),@"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
publicstaticLocalisableStringEpilepsyWarningDescription=>newTranslatableString(getKey(@"epilepsy_warning_description"),@"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
publicstaticLocalisableStringLetterboxDuringBreaksDescription=>newTranslatableString(getKey(@"letterbox_during_breaks_description"),@"Adds horizontal letterboxing to give a cinematic look during breaks.");
publicstaticLocalisableStringSamplesMatchPlaybackRateDescription=>newTranslatableString(getKey(@"samples_match_playback_rate_description"),@"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
publicstaticLocalisableStringCircleSizeDescription=>newTranslatableString(getKey(@"circle_size_description"),@"The size of all hit objects");
/// <summary>
/// "The rate of passive health drain throughout playable time"
/// </summary>
publicstaticLocalisableStringDrainRateDescription=>newTranslatableString(getKey(@"drain_rate_description"),@"The rate of passive health drain throughout playable time");
/// <summary>
/// "The speed at which objects are presented to the player"
/// </summary>
publicstaticLocalisableStringApproachRateDescription=>newTranslatableString(getKey(@"approach_rate_description"),@"The speed at which objects are presented to the player");
/// <summary>
/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
publicstaticLocalisableStringOverallDifficultyDescription=>newTranslatableString(getKey(@"overall_difficulty_description"),@"The harshness of hit windows and difficulty of special objects (ie. spinners)");
/// "Determines how many "ticks" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."
/// </summary>
publicstaticLocalisableStringTickRateDescription=>newTranslatableString(getKey(@"tick_rate_description"),@"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc.");
/// "The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."
/// </summary>
publicstaticLocalisableStringBaseVelocityDescription=>newTranslatableString(getKey(@"base_velocity_description"),@"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets.");
publicstaticLocalisableStringClickToSelectTrack=>newTranslatableString(getKey(@"click_to_select_track"),@"Click to select a track");
/// <summary>
/// "Click to select a background image"
/// </summary>
publicstaticLocalisableStringClickToSelectBackground=>newTranslatableString(getKey(@"click_to_select_background"),@"Click to select a background image");
publicstaticLocalisableStringDragToSetBackground=>newTranslatableString(getKey(@"drag_to_set_background"),@"Drag image here to set beatmap background!");