1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00
osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs

84 lines
2.5 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
2020-06-22 19:32:04 +08:00
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
{
2020-06-22 19:32:04 +08:00
[Test]
public void TestManyDistributedEvents()
{
createTest(CreateDistributedHitEvents());
}
[Test]
public void TestZeroTimeOffset()
{
createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
}
[Test]
public void TestNoEvents()
{
createTest(new List<HitEvent>());
}
[Test]
public void TestMissesDontShow()
{
createTest(Enumerable.Range(0, 100).Select(i =>
{
if (i % 2 == 0)
return new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null);
return new HitEvent(30, HitResult.Miss, new HitCircle(), new HitCircle(), null);
}).ToList());
}
2020-06-22 19:32:04 +08:00
private void createTest(List<HitEvent> events) => AddStep("create test", () =>
{
2020-06-12 21:48:43 +08:00
Children = new Drawable[]
{
2020-06-12 21:48:43 +08:00
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
2020-06-22 19:32:04 +08:00
new HitEventTimingDistributionGraph(events)
2020-06-12 21:48:43 +08:00
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
2020-06-22 19:32:04 +08:00
Size = new Vector2(600, 130)
2020-06-12 21:48:43 +08:00
}
};
2020-06-22 19:32:04 +08:00
});
public static List<HitEvent> CreateDistributedHitEvents()
{
var hitEvents = new List<HitEvent>();
for (int i = 0; i < 50; i++)
{
int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2));
for (int j = 0; j < count; j++)
hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
}
return hitEvents;
}
}
}