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osu-lazer/osu.Game/Screens/Play/HitErrorDisplay/HitErrorDisplayOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play.HitErrorDisplay
{
public class HitErrorDisplayOverlay : Container<HitErrorDisplay>
{
private const int fade_duration = 200;
private const int margin = 10;
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
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private readonly HitWindows hitWindows;
private readonly ScoreProcessor processor;
private readonly float overallDifficulty;
public HitErrorDisplayOverlay(ScoreProcessor processor, WorkingBeatmap workingBeatmap)
{
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this.processor = processor;
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overallDifficulty = workingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
hitWindows = processor.CreateHitWindows();
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RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ScoreMeter, type);
}
protected override void LoadComplete()
{
base.LoadComplete();
type.BindValueChanged(onTypeChanged, true);
}
private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
{
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clear();
switch (type.NewValue)
{
case ScoreMeterType.None:
break;
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case ScoreMeterType.HitErrorBoth:
createNew();
createNew(true);
break;
case ScoreMeterType.HitErrorLeft:
createNew();
break;
case ScoreMeterType.HitErrorRight:
createNew(true);
break;
}
}
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private void clear()
{
Children.ForEach(t =>
{
processor.NewJudgement -= t.OnNewJudgement;
t.FadeOut(fade_duration, Easing.OutQuint).Expire();
});
}
private void createNew(bool reversed = false)
{
var display = new BarHitErrorDisplay(overallDifficulty, hitWindows, reversed)
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{
Margin = new MarginPadding(margin),
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Alpha = 0,
};
processor.NewJudgement += display.OnNewJudgement;
Add(display);
display.FadeInFromZero(fade_duration, Easing.OutQuint);
}
}
}