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osu-lazer/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
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using osu.Game.Online.API;
using osu.Game.Users;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Overlays.Toolbar
{
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public class ToolbarUserButton : ToolbarOverlayToggleButton, IOnlineComponent
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{
private readonly UpdateableAvatar avatar;
public ToolbarUserButton()
{
AutoSizeAxes = Axes.X;
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DrawableText.Font = OsuFont.GetFont(italics: true);
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Add(new OpaqueBackground { Depth = 1 });
Flow.Add(avatar = new UpdateableAvatar
{
Masking = true,
Size = new Vector2(32),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
CornerRadius = 4,
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OpenOnClick = { Value = false },
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EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 4,
Colour = Color4.Black.Opacity(0.1f),
}
});
}
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[BackgroundDependencyLoader(true)]
private void load(IAPIProvider api, LoginOverlay login)
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{
api.Register(this);
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StateContainer = login;
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}
public void APIStateChanged(IAPIProvider api, APIState state)
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{
switch (state)
{
default:
Text = @"Guest";
avatar.User = new User();
break;
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case APIState.Online:
Text = api.LocalUser.Value.Username;
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avatar.User = api.LocalUser.Value;
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break;
}
}
}
}