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osu-lazer/osu.Game/Skinning/Components/BeatmapAttributeText.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Skinning.Components
{
[UsedImplicitly]
public partial class BeatmapAttributeText : FontAdjustableSkinComponent
{
[SettingSource(typeof(BeatmapAttributeTextStrings), nameof(BeatmapAttributeTextStrings.Attribute), nameof(BeatmapAttributeTextStrings.AttributeDescription))]
public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);
[SettingSource(typeof(BeatmapAttributeTextStrings), nameof(BeatmapAttributeTextStrings.Template), nameof(BeatmapAttributeTextStrings.TemplateDescription))]
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public Bindable<string> Template { get; set; } = new Bindable<string>("{Label}: {Value}");
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
private readonly Dictionary<BeatmapAttribute, LocalisableString> valueDictionary = new Dictionary<BeatmapAttribute, LocalisableString>();
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private static readonly ImmutableDictionary<BeatmapAttribute, LocalisableString> label_dictionary = new Dictionary<BeatmapAttribute, LocalisableString>
{
[BeatmapAttribute.CircleSize] = BeatmapsetsStrings.ShowStatsCs,
[BeatmapAttribute.Accuracy] = BeatmapsetsStrings.ShowStatsAccuracy,
[BeatmapAttribute.HPDrain] = BeatmapsetsStrings.ShowStatsDrain,
[BeatmapAttribute.ApproachRate] = BeatmapsetsStrings.ShowStatsAr,
[BeatmapAttribute.StarRating] = BeatmapsetsStrings.ShowStatsStars,
[BeatmapAttribute.Title] = EditorSetupStrings.Title,
[BeatmapAttribute.Artist] = EditorSetupStrings.Artist,
[BeatmapAttribute.DifficultyName] = EditorSetupStrings.DifficultyHeader,
[BeatmapAttribute.Creator] = EditorSetupStrings.Creator,
[BeatmapAttribute.Length] = ArtistStrings.TracklistLength.ToTitle(),
[BeatmapAttribute.RankedStatus] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault,
[BeatmapAttribute.BPM] = BeatmapsetsStrings.ShowStatsBpm,
}.ToImmutableDictionary();
private readonly OsuSpriteText text;
public BeatmapAttributeText()
{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
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Attribute.BindValueChanged(_ => updateLabel());
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Template.BindValueChanged(_ => updateLabel());
beatmap.BindValueChanged(b =>
{
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updateBeatmapContent(b.NewValue);
updateLabel();
}, true);
}
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private void updateBeatmapContent(WorkingBeatmap workingBeatmap)
{
valueDictionary[BeatmapAttribute.Title] = workingBeatmap.BeatmapInfo.Metadata.Title;
valueDictionary[BeatmapAttribute.Artist] = workingBeatmap.BeatmapInfo.Metadata.Artist;
valueDictionary[BeatmapAttribute.DifficultyName] = workingBeatmap.BeatmapInfo.DifficultyName;
valueDictionary[BeatmapAttribute.Creator] = workingBeatmap.BeatmapInfo.Metadata.Author.Username;
valueDictionary[BeatmapAttribute.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration();
valueDictionary[BeatmapAttribute.RankedStatus] = workingBeatmap.BeatmapInfo.Status.GetLocalisableDescription();
valueDictionary[BeatmapAttribute.BPM] = workingBeatmap.BeatmapInfo.BPM.ToLocalisableString(@"F2");
valueDictionary[BeatmapAttribute.CircleSize] = ((double)workingBeatmap.BeatmapInfo.Difficulty.CircleSize).ToLocalisableString(@"F2");
valueDictionary[BeatmapAttribute.HPDrain] = ((double)workingBeatmap.BeatmapInfo.Difficulty.DrainRate).ToLocalisableString(@"F2");
valueDictionary[BeatmapAttribute.Accuracy] = ((double)workingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty).ToLocalisableString(@"F2");
valueDictionary[BeatmapAttribute.ApproachRate] = ((double)workingBeatmap.BeatmapInfo.Difficulty.ApproachRate).ToLocalisableString(@"F2");
valueDictionary[BeatmapAttribute.StarRating] = workingBeatmap.BeatmapInfo.StarRating.ToLocalisableString(@"F2");
}
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private void updateLabel()
{
string numberedTemplate = Template.Value
.Replace("{", "{{")
.Replace("}", "}}")
.Replace(@"{{Label}}", "{0}")
.Replace(@"{{Value}}", $"{{{1 + (int)Attribute.Value}}}");
object?[] args = valueDictionary.OrderBy(pair => pair.Key)
.Select(pair => pair.Value)
.Prepend(label_dictionary[Attribute.Value])
.Cast<object?>()
.ToArray();
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foreach (var type in Enum.GetValues<BeatmapAttribute>())
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{
numberedTemplate = numberedTemplate.Replace($"{{{{{type}}}}}", $"{{{1 + (int)type}}}");
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}
text.Text = LocalisableString.Format(numberedTemplate, args);
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}
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protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
}
public enum BeatmapAttribute
{
CircleSize,
HPDrain,
Accuracy,
ApproachRate,
StarRating,
Title,
Artist,
DifficultyName,
Creator,
Length,
RankedStatus,
BPM,
}
}