2020-04-23 13:32:48 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Skinning;
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using osuTK;
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2020-12-07 11:30:25 +08:00
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namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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2020-04-23 13:32:48 +08:00
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{
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public class LegacyBarLine : Sprite
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{
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Texture = skin.GetTexture("taiko-barline");
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(1, 0.88f);
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FillMode = FillMode.Fill;
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}
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}
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}
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