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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneStandAloneChatDisplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Game.Online.Chat;
using osuTK;
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using System;
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Chat;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene
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{
private readonly APIUser admin = new APIUser
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{
Username = "HappyStick",
Id = 2,
Colour = "f2ca34"
};
private readonly APIUser redUser = new APIUser
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{
Username = "BanchoBot",
Id = 3,
};
private readonly APIUser blueUser = new APIUser
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{
Username = "Zallius",
Id = 4,
};
private readonly APIUser longUsernameUser = new APIUser
{
Username = "Very Long Long Username",
Id = 5,
};
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[Cached]
private ChannelManager channelManager = new ChannelManager();
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private TestStandAloneChatDisplay chatDisplay;
private int messageIdSequence;
private Channel testChannel;
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public TestSceneStandAloneChatDisplay()
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{
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Add(channelManager);
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}
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[SetUp]
public void SetUp() => Schedule(() =>
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{
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messageIdSequence = 0;
channelManager.CurrentChannel.Value = testChannel = new Channel();
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Children = new[]
{
chatDisplay = new TestStandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(20),
Size = new Vector2(400, 80),
Channel = { Value = testChannel },
},
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new TestStandAloneChatDisplay(true)
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{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(20),
Size = new Vector2(400, 150),
Channel = { Value = testChannel },
}
};
});
[Test]
public void TestSystemMessageOrdering()
{
var standardMessage = new Message(messageIdSequence++)
{
Sender = admin,
Content = "I am a wang!"
};
var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}");
var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}");
AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage));
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1));
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2));
AddAssert("message order is correct", () => testChannel.Messages.Count == 3
&& testChannel.Messages[0] == standardMessage
&& testChannel.Messages[1] == infoMessage1
&& testChannel.Messages[2] == infoMessage2);
}
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[Test]
public void TestManyMessages()
{
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
Sender = admin,
Content = "I am a wang!"
}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
Sender = redUser,
Content = "I am team red."
}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
Sender = redUser,
Content = "I plan to win!"
}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
Sender = blueUser,
Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
}));
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!"
}));
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Hi guys, my new username is lit!"
}));
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AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
Sender = longUsernameUser,
Content = "Message from the future!",
Timestamp = DateTimeOffset.Now
}));
checkScrolledToBottom();
const int messages_per_call = 10;
AddRepeatStep("add many messages", () =>
{
for (int i = 0; i < messages_per_call; i++)
{
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
Sender = longUsernameUser,
Content = "Many messages! " + Guid.NewGuid(),
Timestamp = DateTimeOffset.Now
});
}
}, Channel.MAX_HISTORY / messages_per_call + 5);
AddAssert("Ensure no adjacent day separators", () =>
{
var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
foreach (int i in indices)
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{
if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
return false;
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}
return true;
});
checkScrolledToBottom();
}
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/// <summary>
/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
/// </summary>
[Test]
public void TestMessageWrappingKeepsAutoScrolling()
{
fillChat();
// send message with short words for text wrapping to occur when contracting chat.
sendMessage();
AddStep("contract chat", () => chatDisplay.Width -= 100);
checkScrolledToBottom();
AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = admin,
Content = "As we were saying...",
}));
checkScrolledToBottom();
}
[Test]
public void TestUserScrollOverride()
{
fillChat();
sendMessage();
checkScrolledToBottom();
AddStep("User scroll up", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
});
checkNotScrolledToBottom();
sendMessage();
checkNotScrolledToBottom();
AddRepeatStep("User scroll to bottom", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
}, 5);
checkScrolledToBottom();
sendMessage();
checkScrolledToBottom();
}
[Test]
public void TestLocalEchoMessageResetsScroll()
{
fillChat();
sendMessage();
checkScrolledToBottom();
AddStep("User scroll up", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
});
checkNotScrolledToBottom();
sendMessage();
checkNotScrolledToBottom();
sendLocalMessage();
checkScrolledToBottom();
sendMessage();
checkScrolledToBottom();
}
private void fillChat()
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{
AddStep("fill chat", () =>
{
for (int i = 0; i < 10; i++)
{
testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = $"some stuff {Guid.NewGuid()}",
});
}
});
checkScrolledToBottom();
}
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private void sendMessage()
{
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AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.",
}));
}
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private void sendLocalMessage()
{
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AddStep("send local echo", () => testChannel.AddLocalEcho(new LocalEchoMessage
{
Sender = longUsernameUser,
Content = "This is a local echo message.",
}));
}
private void checkScrolledToBottom() =>
AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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private void checkNotScrolledToBottom() =>
AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom);
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private class TestStandAloneChatDisplay : StandAloneChatDisplay
{
public TestStandAloneChatDisplay(bool textbox = false)
: base(textbox)
{
}
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1);
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}
}
}