2021-01-21 19:53:16 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2021-01-14 15:13:10 +08:00
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using System;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using Realms;
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#nullable enable
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namespace osu.Game.Database
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{
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/// <summary>
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/// A factory which provides both the main (update thread bound) realm context and creates contexts for async usage.
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/// </summary>
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public class RealmContextFactory : Component, IRealmFactory
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{
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private readonly Storage storage;
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/// <summary>
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/// The filename of this realm.
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/// </summary>
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public readonly string Filename;
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private const int schema_version = 6;
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/// <summary>
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/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking context creation during blocking periods.
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/// </summary>
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private readonly SemaphoreSlim contextCreationLock = new SemaphoreSlim(1);
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Dirty Refreshes");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
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private Realm? context;
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public Realm Context
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{
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get
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException($"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
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if (context == null)
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{
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context = createContext();
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Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
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}
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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}
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}
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public RealmContextFactory(Storage storage, string filename)
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{
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this.storage = storage;
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Filename = filename;
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const string realm_extension = ".realm";
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if (!Filename.EndsWith(realm_extension, StringComparison.Ordinal))
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Filename += realm_extension;
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}
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public Realm CreateContext()
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{
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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return createContext();
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}
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/// <summary>
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/// Compact this realm.
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/// </summary>
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/// <returns></returns>
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public bool Compact() => Realm.Compact(getConfiguration());
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protected override void Update()
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{
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base.Update();
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if (context?.Refresh() == true)
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refreshes.Value++;
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}
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private Realm createContext()
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{
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try
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{
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contextCreationLock.Wait();
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contexts_created.Value++;
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return Realm.GetInstance(getConfiguration());
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}
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finally
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{
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contextCreationLock.Release();
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}
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}
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private RealmConfiguration getConfiguration()
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{
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return new RealmConfiguration(storage.GetFullPath(Filename, true))
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{
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SchemaVersion = schema_version,
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MigrationCallback = onMigration,
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};
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}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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}
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/// <summary>
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/// Flush any active contexts and block any further writes.
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/// </summary>
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/// <remarks>
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/// This should be used in places we need to ensure no ongoing reads/writes are occurring with realm.
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/// ie. to move the realm backing file to a new location.
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/// </remarks>
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/// <returns>An <see cref="IDisposable"/> which should be disposed to end the blocking section.</returns>
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public IDisposable BlockAllOperations()
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{
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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// TODO: this can be added for safety once we figure how to bypass in test
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// if (!ThreadSafety.IsUpdateThread)
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// throw new InvalidOperationException($"{nameof(BlockAllOperations)} must be called from the update thread.");
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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try
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{
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contextCreationLock.Wait();
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const int sleep_length = 200;
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int timeout = 5000;
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context?.Dispose();
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context = null;
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// see https://github.com/realm/realm-dotnet/discussions/2657
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while (!Compact())
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{
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Thread.Sleep(sleep_length);
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timeout -= sleep_length;
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if (timeout < 0)
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throw new TimeoutException("Took too long to acquire lock");
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}
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}
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catch
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{
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contextCreationLock.Release();
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throw;
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}
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return new InvokeOnDisposal<RealmContextFactory>(this, factory =>
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{
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factory.contextCreationLock.Release();
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Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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context?.Dispose();
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if (!IsDisposed)
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{
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// intentionally block context creation indefinitely. this ensures that nothing can start consuming a new context after disposal.
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contextCreationLock.Wait();
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contextCreationLock.Dispose();
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}
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base.Dispose(isDisposing);
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}
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}
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}
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