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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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namespace osu.Game.Tests.Visual.Gameplay
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{
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : AllPlayersTestScene
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{
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
protected override Player CreatePlayer(Ruleset ruleset)
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{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
}
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("rewind", () => track.Seek(-10000));
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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{
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var working = base.CreateWorkingBeatmap(beatmap, storyboard);
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track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
return working;
}
private class ScoreAccessiblePlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public ScoreAccessiblePlayer()
: base(false, false)
{
}
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}
}
}