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osu-lazer/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
using osu.Game.Rulesets;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
{
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public partial class DifficultyIcon : CompositeDrawable, IHasCustomTooltip<DifficultyIconTooltipContent>, IHasCurrentValue<StarDifficulty>
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{
/// <summary>
/// Size of this difficulty icon.
/// </summary>
public new Vector2 Size
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{
get => iconContainer.Size;
set => iconContainer.Size = value;
}
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/// <summary>
/// Whether to display a tooltip on hover. Only works if a beatmap was provided at construction time.
/// </summary>
public bool ShowTooltip { get; set; } = true;
private readonly IBeatmapInfo? beatmap;
private readonly IRulesetInfo ruleset;
private Drawable background = null!;
private readonly Container iconContainer;
private readonly BindableWithCurrent<StarDifficulty> difficulty = new BindableWithCurrent<StarDifficulty>();
public virtual Bindable<StarDifficulty> Current
{
get => difficulty.Current;
set => difficulty.Current = value;
}
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[Resolved]
private IRulesetStore rulesets { get; set; } = null!;
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/// <summary>
/// Creates a new <see cref="DifficultyIcon"/>. Will use provided beatmap's <see cref="BeatmapInfo.StarRating"/> for initial value.
/// </summary>
/// <param name="beatmap">The beatmap to be displayed in the tooltip, and to be used for the initial star rating value.</param>
/// <param name="ruleset">An optional ruleset to be used for the icon display, in place of the beatmap's ruleset.</param>
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public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null)
: this(ruleset ?? beatmap.Ruleset)
{
this.beatmap = beatmap;
Current.Value = new StarDifficulty(beatmap.StarRating, 0);
}
/// <summary>
/// Creates a new <see cref="DifficultyIcon"/> without an associated beatmap.
/// </summary>
/// <param name="ruleset">The ruleset to be used for the icon display.</param>
public DifficultyIcon(IRulesetInfo ruleset)
{
this.ruleset = ruleset;
AutoSizeAxes = Axes.Both;
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
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}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
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{
iconContainer.Children = new Drawable[]
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{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
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Colour = Color4.Black.Opacity(0.06f),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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},
Child = background = new Box
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{
RelativeSizeAxes = Axes.Both,
},
},
new ConstrainedIconContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
Icon = getRulesetIcon()
},
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};
Current.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars), true);
}
private Drawable getRulesetIcon()
{
int? onlineID = ruleset.OnlineID;
if (onlineID >= 0 && rulesets.GetRuleset(onlineID.Value)?.CreateInstance() is Ruleset rulesetInstance)
return rulesetInstance.CreateIcon();
return new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
}
ITooltip<DifficultyIconTooltipContent> IHasCustomTooltip<DifficultyIconTooltipContent>.
GetCustomTooltip() => new DifficultyIconTooltip();
DifficultyIconTooltipContent IHasCustomTooltip<DifficultyIconTooltipContent>.
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TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current) : null)!;
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}
}