1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 02:37:25 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

39 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2018-01-12 17:35:28 +08:00
using System.Collections.Generic;
using System.Linq;
2018-07-21 10:38:28 +08:00
using osu.Framework.Input.StateChanges;
2020-01-09 12:43:44 +08:00
using osu.Framework.Utils;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays;
2018-01-12 17:35:28 +08:00
using osu.Game.Rulesets.Replays;
2018-04-13 17:19:50 +08:00
2018-01-12 17:35:28 +08:00
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchFramedReplayInputHandler : FramedReplayInputHandler<CatchReplayFrame>
2018-01-12 17:35:28 +08:00
{
public CatchFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
2018-04-13 17:19:50 +08:00
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
2018-04-13 17:19:50 +08:00
protected override void CollectReplayInputs(List<IInput> inputs)
2018-01-12 17:35:28 +08:00
{
float position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
2018-04-13 17:19:50 +08:00
2020-07-22 18:53:45 +08:00
inputs.Add(new CatchReplayState
2018-01-12 17:35:28 +08:00
{
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
CatcherX = position
});
}
2018-04-13 17:19:50 +08:00
2018-01-12 17:35:28 +08:00
public class CatchReplayState : ReplayState<CatchAction>
{
public float? CatcherX { get; set; }
}
}
}