2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Utils;
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2018-11-28 16:20:37 +08:00
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namespace osu.Game.Replays
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{
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public class Replay : IDeepCloneable<Replay>
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{
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/// <summary>
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/// Whether all frames for this replay have been received.
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/// If false, gameplay would be paused to wait for further data, for instance.
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/// </summary>
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public bool HasReceivedAllFrames = true;
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2018-04-13 17:19:50 +08:00
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public List<ReplayFrame> Frames = new List<ReplayFrame>();
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public Replay DeepClone()
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{
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return new Replay
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{
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HasReceivedAllFrames = HasReceivedAllFrames,
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// individual frames are mutable for now but hopefully this will not be a thing in the future.
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Frames = Frames.ToList(),
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};
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}
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2018-04-13 17:19:50 +08:00
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}
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}
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