mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 16:07:25 +08:00
32 lines
998 B
C#
32 lines
998 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Utils;
|
|
|
|
namespace osu.Game.Replays
|
|
{
|
|
public class Replay : IDeepCloneable<Replay>
|
|
{
|
|
/// <summary>
|
|
/// Whether all frames for this replay have been received.
|
|
/// If false, gameplay would be paused to wait for further data, for instance.
|
|
/// </summary>
|
|
public bool HasReceivedAllFrames = true;
|
|
|
|
public List<ReplayFrame> Frames = new List<ReplayFrame>();
|
|
|
|
public Replay DeepClone()
|
|
{
|
|
return new Replay
|
|
{
|
|
HasReceivedAllFrames = HasReceivedAllFrames,
|
|
// individual frames are mutable for now but hopefully this will not be a thing in the future.
|
|
Frames = Frames.ToList(),
|
|
};
|
|
}
|
|
}
|
|
}
|