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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldNoteTailPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Box shadeBackground;
private readonly Box shadeForeground;
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public ArgonHoldNoteTailPiece()
{
RelativeSizeAxes = Axes.X;
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Height = ArgonNotePiece.NOTE_HEIGHT;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Masking = true;
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InternalChildren = new Drawable[]
{
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shadeBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
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Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Masking = true,
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Children = new Drawable[]
{
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shadeForeground = new Box
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{
RelativeSizeAxes = Axes.Both,
},
},
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},
};
}
[BackgroundDependencyLoader(true)]
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private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
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if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
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Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
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}
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private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
shadeBackground.Colour = accent.NewValue.Darken(1.7f);
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
}
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}
}