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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonHoldNoteTailPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Container container;
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public ArgonHoldNoteTailPiece()
{
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// holds end at the middle of the tail,
// so we do * 2 pull up the hold body to be the height of a note
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Height = ArgonNotePiece.NOTE_HEIGHT * 2;
RelativeSizeAxes = Axes.X;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Masking = true;
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InternalChildren = new Drawable[]
{
container = new Container
{
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Masking = true,
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Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.Black,
Alpha = 0.4f,
},
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new Circle
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{
RelativeSizeAxes = Axes.Both,
Height = 1 - ArgonNotePiece.NOTE_ACCENT_RATIO,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Colour = Colour4.Black,
Alpha = 0.3f,
},
},
}
};
}
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
container.Anchor = container.Origin =
direction.NewValue == ScrollingDirection.Down
? Anchor.BottomCentre
: Anchor.TopCentre;
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}
}
}