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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class TaikoLegacyHitTarget : CompositeDrawable
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{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Sprite
{
Texture = skin.GetTexture("approachcircle"),
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.73f) * 0.625f,
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Alpha = 0.7f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Sprite
{
Texture = skin.GetTexture("taikobigcircle"),
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f) * 0.625f,
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Alpha = 0.5f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
}
}