// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Taiko.Skinning { public class TaikoLegacyHitTarget : CompositeDrawable { [BackgroundDependencyLoader] private void load(ISkinSource skin) { RelativeSizeAxes = Axes.Both; InternalChildren = new Drawable[] { new Sprite { Texture = skin.GetTexture("approachcircle"), RelativeSizeAxes = Axes.Both, Size = new Vector2(0.73f) * 0.625f, Alpha = 0.7f, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, new Sprite { Texture = skin.GetTexture("taikobigcircle"), RelativeSizeAxes = Axes.Both, Size = new Vector2(0.7f) * 0.625f, Alpha = 0.5f, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, }; } } }