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osu-lazer/osu.Game.Tournament.Tests/Components/TestSceneDrawableTournamentMatch.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
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using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Ladder.Components;
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namespace osu.Game.Tournament.Tests.Components
{
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public partial class TestSceneDrawableTournamentMatch : TournamentTestScene
{
[Test]
public void TestBasic()
{
Container<DrawableTournamentMatch> level1 = null!;
Container<DrawableTournamentMatch> level2 = null!;
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TournamentMatch match1 = null!;
TournamentMatch match2 = null!;
AddStep("setup test", () =>
{
match1 = new TournamentMatch(
new TournamentTeam { FlagName = { Value = "AU" }, FullName = { Value = "Australia" }, },
new TournamentTeam { FlagName = { Value = "JP" }, FullName = { Value = "Japan" }, Acronym = { Value = "JPN" } })
{
Team1Score = { Value = 4 },
Team2Score = { Value = 1 },
};
match2 = new TournamentMatch(
new TournamentTeam
{
FlagName = { Value = "RO" },
FullName = { Value = "Romania" },
}
);
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
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{
level1 = new FillFlowContainer<DrawableTournamentMatch>
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{
AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new[]
{
new DrawableTournamentMatch(match1),
new DrawableTournamentMatch(match2),
new DrawableTournamentMatch(new TournamentMatch()),
}
},
level2 = new FillFlowContainer<DrawableTournamentMatch>
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{
AutoSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Margin = new MarginPadding(20),
Children = new[]
{
new DrawableTournamentMatch(new TournamentMatch()),
new DrawableTournamentMatch(new TournamentMatch())
}
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}
}
};
level1.Children[0].Match.Progression.Value = level2.Children[0].Match;
level1.Children[1].Match.Progression.Value = level2.Children[0].Match;
});
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AddRepeatStep("change scores", () => match1.Team2Score.Value++, 4);
AddStep("add new team", () => match2.Team2.Value = new TournamentTeam { FlagName = { Value = "PT" }, FullName = { Value = "Portugal" } });
AddStep("Add progression", () => level1.Children[2].Match.Progression.Value = level2.Children[1].Match);
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AddStep("start match", () => match2.StartMatch());
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AddRepeatStep("change scores", () => match2.Team1Score.Value++, 10);
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AddStep("start submatch", () => level2.Children[0].Match.StartMatch());
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AddRepeatStep("change scores", () => level2.Children[0].Match.Team1Score.Value++, 5);
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AddRepeatStep("change scores", () => level2.Children[0].Match.Team2Score.Value++, 4);
AddStep("select as current", () => match1.Current.Value = true);
AddStep("select as editing", () => this.ChildrenOfType<DrawableTournamentMatch>().Last().Selected = true);
}
}
}