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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System ;
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using System.Globalization ;
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using System.Linq ;
using osu.Framework.Bindables ;
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using osu.Framework.Localisation ;
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using osu.Game.Configuration ;
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using osu.Game.Localisation.HUD ;
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using osu.Game.Overlays.Settings ;
using osu.Game.Rulesets.Scoring ;
using osu.Game.Rulesets.Judgements ;
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using osu.Game.Scoring ;
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namespace osu.Game.Rulesets.Mods
{
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public class ModAccuracyChallenge : ModFailCondition , IApplicableToScoreProcessor
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{
public override string Name = > "Accuracy Challenge" ;
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public override string Acronym = > "AC" ;
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public override LocalisableString Description = > "Fail if your accuracy drops too low!" ;
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public override ModType Type = > ModType . DifficultyIncrease ;
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public override double ScoreMultiplier = > 1.0 ;
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public override Type [ ] IncompatibleMods = > base . IncompatibleMods . Concat ( new [ ] { typeof ( ModEasyWithExtraLives ) , typeof ( ModPerfect ) } ) . ToArray ( ) ;
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public override bool RequiresConfiguration = > false ;
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public override bool Ranked = > true ;
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public override string SettingDescription = > base . SettingDescription . Replace ( MinimumAccuracy . ToString ( ) , MinimumAccuracy . Value . ToString ( "##%" , NumberFormatInfo . InvariantInfo ) ) ;
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider<double>))]
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public BindableNumber < double > MinimumAccuracy { get ; } = new BindableDouble
{
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MinValue = 0.60 ,
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MaxValue = 0.99 ,
Precision = 0.01 ,
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Default = 0.9 ,
Value = 0.9 ,
} ;
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[SettingSource("Accuracy mode", "The mode of accuracy that will trigger failure.")]
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public Bindable < AccuracyMode > AccuracyJudgeMode { get ; } = new Bindable < AccuracyMode > ( ) ;
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private readonly Bindable < double > currentAccuracy = new Bindable < double > ( ) ;
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public void ApplyToScoreProcessor ( ScoreProcessor scoreProcessor )
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{
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switch ( AccuracyJudgeMode . Value )
{
case AccuracyMode . Standard :
currentAccuracy . BindTo ( scoreProcessor . Accuracy ) ;
break ;
case AccuracyMode . MaximumAchievable :
currentAccuracy . BindTo ( scoreProcessor . MaximumAccuracy ) ;
break ;
}
currentAccuracy . BindValueChanged ( s = >
{
if ( s . NewValue < MinimumAccuracy . Value )
{
TriggerFailure ( ) ;
}
} ) ;
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}
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public ScoreRank AdjustRank ( ScoreRank rank , double accuracy ) = > rank ;
protected override bool FailCondition ( HealthProcessor healthProcessor , JudgementResult result ) = > false ;
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public enum AccuracyMode
{
[LocalisableDescription(typeof(GameplayAccuracyCounterStrings), nameof(GameplayAccuracyCounterStrings.AccuracyDisplayModeMax))]
MaximumAchievable ,
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[LocalisableDescription(typeof(GameplayAccuracyCounterStrings), nameof(GameplayAccuracyCounterStrings.AccuracyDisplayModeStandard))]
Standard ,
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}
}
}