1
0
mirror of https://github.com/ppy/osu.git synced 2024-10-01 09:47:29 +08:00
osu-lazer/osu.Game/Screens/Play/ReplaySettings/ReplaySettingsOverlay.cs

46 lines
1.3 KiB
C#
Raw Normal View History

2017-05-17 15:36:57 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
2017-05-19 11:41:33 +08:00
using OpenTK.Input;
using osu.Framework.Graphics;
2017-05-17 15:36:57 +08:00
using osu.Framework.Graphics.Containers;
2017-05-19 11:41:33 +08:00
using osu.Framework.Input;
2017-05-17 15:36:57 +08:00
2017-05-22 14:07:08 +08:00
namespace osu.Game.Screens.Play.ReplaySettings
2017-05-17 15:36:57 +08:00
{
2017-05-19 01:21:58 +08:00
public class ReplaySettingsOverlay : FillFlowContainer
2017-05-17 15:36:57 +08:00
{
2017-05-19 11:41:33 +08:00
private const int fade_duration = 100;
2017-05-17 20:54:12 +08:00
private bool isVisible;
2017-05-19 01:21:58 +08:00
public ReplaySettingsOverlay()
2017-05-17 15:36:57 +08:00
{
2017-05-19 11:41:33 +08:00
AlwaysPresent = true;
2017-05-17 15:36:57 +08:00
Direction = FillDirection.Vertical;
AutoSizeAxes = Axes.Both;
2017-05-17 15:36:57 +08:00
Spacing = new Vector2(0, 20);
2017-05-18 16:39:22 +08:00
Add(new CollectionSettings());
Add(new DiscussionSettings());
Add(new PlaybackSettings());
2017-05-17 15:36:57 +08:00
}
2017-05-19 11:41:33 +08:00
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
2017-05-27 07:38:29 +08:00
switch (args.Key)
2017-05-19 11:41:33 +08:00
{
2017-05-27 07:38:29 +08:00
case Key.H:
2017-05-30 00:00:29 +08:00
FadeTo(isVisible ? 1 : 0, fade_duration);
isVisible = !isVisible;
2017-05-27 07:38:29 +08:00
return true;
2017-05-19 11:41:33 +08:00
}
return base.OnKeyDown(state, args);
}
2017-05-17 15:36:57 +08:00
}
}