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osu-lazer/osu.Game/Screens/Play/ReplaySettings/ReplaySettingsOverlay.cs
2017-05-29 19:00:29 +03:00

46 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
namespace osu.Game.Screens.Play.ReplaySettings
{
public class ReplaySettingsOverlay : FillFlowContainer
{
private const int fade_duration = 100;
private bool isVisible;
public ReplaySettingsOverlay()
{
AlwaysPresent = true;
Direction = FillDirection.Vertical;
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(0, 20);
Add(new CollectionSettings());
Add(new DiscussionSettings());
Add(new PlaybackSettings());
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.H:
FadeTo(isVisible ? 1 : 0, fade_duration);
isVisible = !isVisible;
return true;
}
return base.OnKeyDown(state, args);
}
}
}