2017-05-17 15:36:57 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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2017-05-19 11:41:33 +08:00
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using OpenTK.Input;
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2017-05-17 15:36:57 +08:00
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using osu.Framework.Graphics.Containers;
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2017-05-19 11:41:33 +08:00
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using osu.Framework.Input;
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2017-05-18 16:39:22 +08:00
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namespace osu.Game.Screens.Play.Settings
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{
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2017-05-19 01:21:58 +08:00
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public class ReplaySettingsOverlay : FillFlowContainer
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{
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2017-05-19 11:41:33 +08:00
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private const int fade_duration = 100;
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2017-05-17 20:54:12 +08:00
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private bool isVisible;
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public bool IsVisible
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{
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set
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{
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isVisible = value;
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if (isVisible)
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2017-05-19 11:41:33 +08:00
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FadeIn(fade_duration);
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else
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FadeOut(fade_duration);
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}
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get { return isVisible; }
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}
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2017-05-19 01:21:58 +08:00
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public ReplaySettingsOverlay()
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{
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AlwaysPresent = true;
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Direction = FillDirection.Vertical;
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Spacing = new Vector2(0, 20);
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2017-05-18 16:39:22 +08:00
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Add(new CollectionSettings());
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Add(new DiscussionSettings());
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Add(new PlaybackSettings());
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.H:
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IsVisible = !isVisible;
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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}
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2017-05-17 15:36:57 +08:00
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}
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}
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