1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Replays/OsuReplayFrame.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

52 lines
1.7 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Collections.Generic;
using osu.Game.Beatmaps;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Osu.Replays
{
public class OsuReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public Vector2 Position;
public List<OsuAction> Actions = new List<OsuAction>();
2018-04-13 17:19:50 +08:00
public OsuReplayFrame()
{
}
2018-04-13 17:19:50 +08:00
public OsuReplayFrame(double time, Vector2 position, params OsuAction[] actions)
: base(time)
{
Position = position;
Actions.AddRange(actions);
}
2018-04-13 17:19:50 +08:00
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
{
Position = currentFrame.Position;
if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton);
2022-09-19 08:55:06 +08:00
if (currentFrame.Smoke) Actions.Add(OsuAction.Smoke);
}
2020-03-24 13:13:46 +08:00
2020-03-25 19:21:34 +08:00
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
2020-03-24 13:13:46 +08:00
{
ReplayButtonState state = ReplayButtonState.None;
if (Actions.Contains(OsuAction.LeftButton))
state |= ReplayButtonState.Left1;
if (Actions.Contains(OsuAction.RightButton))
state |= ReplayButtonState.Right1;
2022-09-19 08:55:06 +08:00
if (Actions.Contains(OsuAction.Smoke))
state |= ReplayButtonState.Smoke;
2020-03-24 13:13:46 +08:00
return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
}
}
}