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osu-lazer/osu.Game/Online/Chat/NowPlayingCommand.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Text;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
public partial class NowPlayingCommand : Component
{
[Resolved]
private IChannelPostTarget channelManager { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private Bindable<WorkingBeatmap> currentBeatmap { get; set; } = null!;
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
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[Resolved]
private IBindable<RulesetInfo> currentRuleset { get; set; } = null!;
private readonly Channel? target;
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/// <summary>
/// Creates a new <see cref="NowPlayingCommand"/> to post the currently-playing beatmap to a parenting <see cref="IChannelPostTarget"/>.
/// </summary>
/// <param name="target">The target channel to post to. If <c>null</c>, the currently-selected channel will be posted to.</param>
public NowPlayingCommand(Channel target)
{
this.target = target;
}
protected override void LoadComplete()
{
base.LoadComplete();
string verb;
int beatmapOnlineID;
string beatmapDisplayTitle;
switch (api.Activity.Value)
{
case UserActivity.InGame game:
verb = "playing";
beatmapOnlineID = game.BeatmapID;
beatmapDisplayTitle = game.BeatmapDisplayTitle;
break;
case UserActivity.EditingBeatmap edit:
verb = "editing";
beatmapOnlineID = edit.BeatmapID;
beatmapDisplayTitle = edit.BeatmapDisplayTitle;
break;
default:
verb = "listening to";
beatmapOnlineID = currentBeatmap.Value.BeatmapInfo.OnlineID;
beatmapDisplayTitle = currentBeatmap.Value.BeatmapInfo.GetDisplayTitle();
break;
}
string[] pieces =
{
"is",
verb,
getBeatmapPart(),
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getRulesetPart(),
getModPart(),
};
channelManager.PostMessage(string.Join(' ', pieces.Where(p => !string.IsNullOrEmpty(p))), true, target);
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Expire();
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string getBeatmapPart()
{
return beatmapOnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapOnlineID} {beatmapDisplayTitle}]" : beatmapDisplayTitle;
}
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string getRulesetPart()
{
if (api.Activity.Value is not UserActivity.InGame) return string.Empty;
return $"<{currentRuleset.Value.Name}>";
}
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string getModPart()
{
if (api.Activity.Value is not UserActivity.InGame) return string.Empty;
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if (selectedMods.Value.Count == 0)
{
return string.Empty;
}
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StringBuilder modsString = new StringBuilder();
foreach (var mod in selectedMods.Value.Where(mod => mod.Type == ModType.DifficultyIncrease))
{
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modsString.Append($"+{mod.Acronym} ");
}
foreach (var mod in selectedMods.Value.Where(mod => mod.Type != ModType.DifficultyIncrease))
{
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modsString.Append($"-{mod.Acronym} ");
}
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return modsString.ToString().Trim();
}
}
}
}