// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using System.Text; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Users; namespace osu.Game.Online.Chat { public partial class NowPlayingCommand : Component { [Resolved] private IChannelPostTarget channelManager { get; set; } = null!; [Resolved] private IAPIProvider api { get; set; } = null!; [Resolved] private Bindable currentBeatmap { get; set; } = null!; [Resolved] private Bindable> selectedMods { get; set; } = null!; [Resolved] private IBindable currentRuleset { get; set; } = null!; private readonly Channel? target; /// /// Creates a new to post the currently-playing beatmap to a parenting . /// /// The target channel to post to. If null, the currently-selected channel will be posted to. public NowPlayingCommand(Channel target) { this.target = target; } protected override void LoadComplete() { base.LoadComplete(); string verb; int beatmapOnlineID; string beatmapDisplayTitle; switch (api.Activity.Value) { case UserActivity.InGame game: verb = "playing"; beatmapOnlineID = game.BeatmapID; beatmapDisplayTitle = game.BeatmapDisplayTitle; break; case UserActivity.EditingBeatmap edit: verb = "editing"; beatmapOnlineID = edit.BeatmapID; beatmapDisplayTitle = edit.BeatmapDisplayTitle; break; default: verb = "listening to"; beatmapOnlineID = currentBeatmap.Value.BeatmapInfo.OnlineID; beatmapDisplayTitle = currentBeatmap.Value.BeatmapInfo.GetDisplayTitle(); break; } string[] pieces = { "is", verb, getBeatmapPart(), getRulesetPart(), getModPart(), }; channelManager.PostMessage(string.Join(' ', pieces.Where(p => !string.IsNullOrEmpty(p))), true, target); Expire(); string getBeatmapPart() { return beatmapOnlineID > 0 ? $"[{api.WebsiteRootUrl}/b/{beatmapOnlineID} {beatmapDisplayTitle}]" : beatmapDisplayTitle; } string getRulesetPart() { if (api.Activity.Value is not UserActivity.InGame) return string.Empty; return $"<{currentRuleset.Value.Name}>"; } string getModPart() { if (api.Activity.Value is not UserActivity.InGame) return string.Empty; if (selectedMods.Value.Count == 0) { return string.Empty; } StringBuilder modsString = new StringBuilder(); foreach (var mod in selectedMods.Value.Where(mod => mod.Type == ModType.DifficultyIncrease)) { modsString.Append($"+{mod.Acronym} "); } foreach (var mod in selectedMods.Value.Where(mod => mod.Type != ModType.DifficultyIncrease)) { modsString.Append($"-{mod.Acronym} "); } return modsString.ToString().Trim(); } } } }