2022-04-06 16:42:10 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public abstract class FirstRunSetupScreen : Screen
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{
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2022-04-18 17:58:14 +08:00
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private const float offset = 100;
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2022-04-06 16:42:10 +08:00
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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2022-04-18 15:07:30 +08:00
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this
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.FadeInFromZero(500)
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2022-04-18 17:58:14 +08:00
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.MoveToX(offset)
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2022-04-18 15:07:30 +08:00
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.MoveToX(0, 500, Easing.OutQuint);
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2022-04-06 16:42:10 +08:00
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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2022-04-18 15:07:30 +08:00
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this
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.FadeInFromZero(500)
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.MoveToX(0, 500, Easing.OutQuint);
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2022-04-06 16:42:10 +08:00
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}
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2022-04-18 17:58:14 +08:00
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public override bool OnExiting(IScreen next)
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{
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this
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.FadeOut(100)
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.MoveToX(offset, 500, Easing.OutQuint);
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return base.OnExiting(next);
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}
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2022-04-06 16:42:10 +08:00
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public override void OnSuspending(IScreen next)
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{
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2022-04-18 15:07:30 +08:00
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this
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.FadeOut(100)
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2022-04-18 17:58:14 +08:00
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.MoveToX(-offset, 500, Easing.OutQuint);
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base.OnSuspending(next);
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2022-04-06 16:42:10 +08:00
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}
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}
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}
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