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osu-lazer/osu.Game/Overlays/FirstRunSetup/FirstRunSetupScreen.cs

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2022-04-06 16:42:10 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
namespace osu.Game.Overlays.FirstRunSetup
{
public abstract class FirstRunSetupScreen : Screen
{
[Resolved]
protected FirstRunSetupOverlay Overlay { get; private set; }
protected Container Content { get; private set; }
protected FirstRunSetupScreen()
{
InternalChildren = new Drawable[]
{
Content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
},
};
}
protected override bool OnClick(ClickEvent e) => true;
public override void OnEntering(IScreen last)
{
base.OnEntering(last);
this.FadeOut().Delay(200).FadeIn(200);
}
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
this.FadeIn(200);
}
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
this.FadeOut(200);
}
}
}