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osu-lazer/osu.Game/Overlays/Options/Graphics/DetailOptions.cs

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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Graphics
{
public class DetailOptions : OptionsSubsection
{
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protected override string Header => "Detail Settings";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new CheckBoxOption
{
LabelText = "Snaking in sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders)
},
new CheckBoxOption
{
LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders)
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},
new CheckBoxOption
{
LabelText = "Background video",
Bindable = config.GetBindable<bool>(OsuConfig.Video)
},
new CheckBoxOption
{
LabelText = "Storyboards",
Bindable = config.GetBindable<bool>(OsuConfig.ShowStoryboard)
},
new CheckBoxOption
{
LabelText = "Combo bursts",
Bindable = config.GetBindable<bool>(OsuConfig.ComboBurst)
},
new CheckBoxOption
{
LabelText = "Hit lighting",
Bindable = config.GetBindable<bool>(OsuConfig.HitLighting)
},
new CheckBoxOption
{
LabelText = "Shaders",
Bindable = config.GetBindable<bool>(OsuConfig.Bloom)
},
new CheckBoxOption
{
LabelText = "Softening filter",
Bindable = config.GetBindable<bool>(OsuConfig.BloomSoftening)
},
new SpriteText { Text = "Screenshot format TODO: dropdown" }
};
}
}
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}