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osu-lazer/osu.Game/Online/Notifications/WebSocket/SocketMessage.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A websocket message, sent either from the client or server.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class SocketMessage
{
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[JsonProperty(@"event")]
public string Event { get; set; } = null!;
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[JsonProperty(@"data")]
public JObject? Data { get; set; }
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[JsonProperty(@"error")]
public string? Error { get; set; }
}
}