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osu-lazer/osu.Desktop/Program.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.IO;
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using osu.Desktop.Beatmaps.IO;
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using osu.Framework.Desktop;
using osu.Framework.Desktop.Platform;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
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namespace osu.Desktop
{
public static class Program
{
[STAThread]
public static int Main(string[] args)
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{
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LegacyFilesystemReader.Register();
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// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
if (!host.IsPrimaryInstance)
{
var importer = new BeatmapImporter(host);
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// Restore the cwd so relative paths given at the command line work correctly
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Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
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{
Console.WriteLine(@"Importing {0}", file);
if (!importer.Import(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
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}
}
else
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
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host.Add(new OsuGameDesktop(args));
host.Run();
}
return 0;
}
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}
}
}