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osu-lazer/osu.Game/Beatmaps/Drawables/Panel.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
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using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Beatmaps.Drawables
{
public class Panel : Container, IStateful<PanelSelectedState>
{
public const float MAX_HEIGHT = 80;
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public override bool RemoveWhenNotAlive => false;
private readonly Container nestedContainer;
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protected override Container<Drawable> Content => nestedContainer;
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protected Panel()
{
Height = MAX_HEIGHT;
RelativeSizeAxes = Axes.X;
AddInternal(nestedContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
BorderColour = new Color4(221, 255, 255, 255),
});
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Alpha = 0;
}
public void SetMultiplicativeAlpha(float alpha)
{
nestedContainer.Alpha = alpha;
}
protected override void LoadComplete()
{
base.LoadComplete();
ApplyState();
}
protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
{
if (!IsLoaded) return;
switch (state)
{
case PanelSelectedState.Hidden:
case PanelSelectedState.NotSelected:
Deselected();
break;
case PanelSelectedState.Selected:
Selected();
break;
}
if (state == PanelSelectedState.Hidden)
FadeOut(300, EasingTypes.OutQuint);
else
FadeIn(250);
}
private PanelSelectedState state = PanelSelectedState.NotSelected;
public PanelSelectedState State
{
get { return state; }
set
{
if (state == value) return;
var last = state;
state = value;
ApplyState(last);
}
}
protected virtual void Selected()
{
nestedContainer.BorderThickness = 2.5f;
nestedContainer.EdgeEffect = new EdgeEffect
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{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
Roundness = 10,
};
}
protected virtual void Deselected()
{
nestedContainer.BorderThickness = 0;
nestedContainer.EdgeEffect = new EdgeEffect
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{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(1),
Radius = 10,
Colour = Color4.Black.Opacity(100),
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};
}
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protected override bool OnClick(InputState state)
{
State = PanelSelectedState.Selected;
return true;
}
}
public enum PanelSelectedState
{
Hidden,
NotSelected,
Selected
}
}