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osu-lazer/osu.Game/Beatmaps/IBeatmapResourceProvider.cs

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2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.IO;
namespace osu.Game.Beatmaps
{
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internal interface IBeatmapResourceProvider : IStorageResourceProvider
{
/// <summary>
/// Retrieve a global large texture store, used for loading beatmap backgrounds.
/// </summary>
TextureStore LargeTextureStore { get; }
/// <summary>
/// Retrieve a global large texture store, used specifically for retrieving cropped beatmap panel backgrounds.
/// </summary>
TextureStore BeatmapPanelTextureStore { get; }
/// <summary>
/// Access a global track store for retrieving beatmap tracks from.
/// </summary>
ITrackStore Tracks { get; }
}
}