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osu-lazer/osu.Desktop.VisualTests/Tests/TestCasePlayer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Testing;
using osu.Game.Beatmaps;
using OpenTK;
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using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
using osu.Desktop.VisualTests.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
namespace osu.Desktop.VisualTests.Tests
{
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internal class TestCasePlayer : TestCase
{
protected Player Player;
private BeatmapDatabase db;
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private RulesetDatabase rulesets;
public override string Description => @"Showing everything to play the game.";
[BackgroundDependencyLoader]
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private void load(BeatmapDatabase db, RulesetDatabase rulesets)
{
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this.rulesets = rulesets;
this.db = db;
}
public override void Reset()
{
base.Reset();
WorkingBeatmap beatmap = null;
var beatmapInfo = db.Query<BeatmapInfo>().FirstOrDefault(b => b.RulesetID == 0);
if (beatmapInfo != null)
beatmap = db.GetWorkingBeatmap(beatmapInfo);
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if (beatmap?.Track == null)
{
var objects = new List<HitObject>();
int time = 1500;
for (int i = 0; i < 50; i++)
{
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objects.Add(new HitCircle
{
StartTime = time,
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Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : OsuPlayfield.BASE_SIZE.X,
i % 4 < 2 ? 0 : OsuPlayfield.BASE_SIZE.Y),
NewCombo = i % 4 == 0
});
time += 500;
}
Beatmap b = new Beatmap
{
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HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
}
}
};
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beatmap = new TestWorkingBeatmap(b);
}
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Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Black,
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});
Add(Player = CreatePlayer(beatmap));
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap)
{
return new Player
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{
Beatmap = beatmap
};
}
}
}