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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuResumeOverlay : ResumeOverlay
{
private Container cursorScaleContainer;
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private OsuClickToResumeCursor clickToResumeCursor;
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private OsuCursorContainer localCursorContainer;
private IBindable<float> localCursorScale;
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public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
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protected override string Message => "Click the orange cursor to resume";
[BackgroundDependencyLoader]
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private void load()
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{
Add(cursorScaleContainer = new Container
{
RelativePositionAxes = Axes.Both,
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
});
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}
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protected override void PopIn()
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{
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base.PopIn();
GameplayCursor.ActiveCursor.Hide();
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
clickToResumeCursor.Appear();
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if (localCursorContainer == null)
{
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Add(localCursorContainer = new OsuCursorContainer());
localCursorScale = new BindableFloat();
localCursorScale.BindTo(localCursorContainer.CursorScale);
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
}
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}
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protected override void PopOut()
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{
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base.PopOut();
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localCursorContainer?.Expire();
localCursorContainer = null;
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GameplayCursor?.ActiveCursor?.Show();
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}
protected override bool OnHover(HoverEvent e) => true;
public class OsuClickToResumeCursor : OsuCursor, IKeyBindingHandler<OsuAction>
{
public override bool HandlePositionalInput => true;
public Action ResumeRequested;
public OsuClickToResumeCursor()
{
RelativePositionAxes = Axes.Both;
}
protected override bool OnHover(HoverEvent e)
{
updateColour();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateColour();
base.OnHoverLost(e);
}
public bool OnPressed(OsuAction action)
{
switch (action)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (!IsHovered) return false;
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
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ResumeRequested?.Invoke();
return true;
}
return false;
}
public void OnReleased(OsuAction action)
{
}
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public void Appear() => Schedule(() =>
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{
updateColour();
this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
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});
private void updateColour()
{
this.FadeColour(IsHovered ? Color4.White : Color4.Orange, 400, Easing.OutQuint);
}
}
}
}