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osu-lazer/osu.Game/Screens/Multi/Match/Components/Header.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays.SearchableList;
using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Play.HUD;
using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class Header : MultiplayerComposite
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{
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public const float HEIGHT = 200;
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public readonly BindableBool ShowBeatmapPanel = new BindableBool();
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public MatchTabControl Tabs { get; private set; }
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public Action RequestBeatmapSelection;
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private MatchBeatmapPanel beatmapPanel;
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public Header()
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{
RelativeSizeAxes = Axes.X;
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Height = HEIGHT;
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}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BeatmapSelectButton beatmapButton;
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ModDisplay modDisplay;
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InternalChildren = new Drawable[]
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{
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new Container
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{
RelativeSizeAxes = Axes.Both,
Masking = true,
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Children = new Drawable[]
{
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new HeaderBackgroundSprite { RelativeSizeAxes = Axes.Both },
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new Box
{
RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.7f), Color4.Black.Opacity(0.8f)),
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},
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beatmapPanel = new MatchBeatmapPanel
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 100 },
}
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}
},
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new Box
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{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
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Colour = colours.Yellow
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},
new Container
{
RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
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Children = new Drawable[]
{
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new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 20 },
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Direction = FillDirection.Vertical,
Children = new Drawable[]
{
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new BeatmapTypeInfo(),
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modDisplay = new ModDisplay
{
Scale = new Vector2(0.75f),
DisplayUnrankedText = false
},
}
},
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new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 200,
Padding = new MarginPadding { Vertical = 10 },
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Child = beatmapButton = new BeatmapSelectButton
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{
RelativeSizeAxes = Axes.Both,
Height = 1,
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},
},
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Tabs = new MatchTabControl
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{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X
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},
},
},
};
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(), true);
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beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
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}
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protected override void LoadComplete()
{
base.LoadComplete();
ShowBeatmapPanel.BindValueChanged(value => beatmapPanel.FadeTo(value.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
}
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private class BeatmapSelectButton : HeaderButton
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{
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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private Bindable<int?> roomId { get; set; }
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public BeatmapSelectButton()
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{
Text = "Select beatmap";
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}
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[BackgroundDependencyLoader]
private void load()
{
roomId.BindValueChanged(id => this.FadeTo(id.NewValue.HasValue ? 0 : 1), true);
}
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}
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private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
{
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protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double TransformDuration => 200;
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}
}
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}
}