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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Linq ;
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using System.Threading ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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namespace osu.Game.Skinning
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{
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/// <summary>
/// A container which holds many skinnable components, with functionality to add, remove and reload layouts.
/// Used to allow user customisation of skin layouts.
/// </summary>
/// <remarks>
/// This is currently used as a means of serialising skin layouts to files.
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/// Currently, one json file in a skin will represent one <see cref="SkinnableContainer"/>, containing
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/// the output of <see cref="ISerialisableDrawableContainer.CreateSerialisedInfo"/>.
/// </remarks>
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public partial class SkinnableContainer : SkinReloadableDrawable , ISerialisableDrawableContainer
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{
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private Container ? content ;
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/// <summary>
/// The lookup criteria which will be used to retrieve components from the active skin.
/// </summary>
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public GlobalSkinnableContainerLookup Lookup { get ; }
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public IBindableList < ISerialisableDrawable > Components = > components ;
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private readonly BindableList < ISerialisableDrawable > components = new BindableList < ISerialisableDrawable > ( ) ;
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public override bool IsPresent = > base . IsPresent | | Scheduler . HasPendingTasks ; // ensure that components are loaded even if the target container is hidden (ie. due to user toggle).
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public bool ComponentsLoaded { get ; private set ; }
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private CancellationTokenSource ? cancellationSource ;
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public SkinnableContainer ( GlobalSkinnableContainerLookup lookup )
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{
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Lookup = lookup ;
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}
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public void Reload ( ) = > Reload ( (
CurrentSkin . GetDrawableComponent ( new UserSkinComponentLookup ( Lookup ) )
? ? CurrentSkin . GetDrawableComponent ( Lookup ) )
as Container ) ;
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public void Reload ( Container ? componentsContainer )
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{
ClearInternal ( ) ;
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components . Clear ( ) ;
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ComponentsLoaded = false ;
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content = componentsContainer ? ? new Container
{
RelativeSizeAxes = Axes . Both
} ;
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cancellationSource ? . Cancel ( ) ;
cancellationSource = null ;
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LoadComponentAsync ( content , wrapper = >
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{
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AddInternal ( wrapper ) ;
components . AddRange ( wrapper . Children . OfType < ISerialisableDrawable > ( ) ) ;
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ComponentsLoaded = true ;
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} , ( cancellationSource = new CancellationTokenSource ( ) ) . Token ) ;
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}
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/// <inheritdoc cref="ISerialisableDrawableContainer"/>
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/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
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public void Add ( ISerialisableDrawable component )
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{
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if ( content = = null )
throw new NotSupportedException ( "Attempting to add a new component to a target container which is not supported by the current skin." ) ;
if ( ! ( component is Drawable drawable ) )
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throw new ArgumentException ( $"Provided argument must be of type {nameof(Drawable)}." , nameof ( component ) ) ;
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content . Add ( drawable ) ;
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components . Add ( component ) ;
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}
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/// <inheritdoc cref="ISerialisableDrawableContainer"/>
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/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
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public void Remove ( ISerialisableDrawable component , bool disposeImmediately )
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{
if ( content = = null )
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throw new NotSupportedException ( "Attempting to remove a new component from a target container which is not supported by the current skin." ) ;
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if ( ! ( component is Drawable drawable ) )
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throw new ArgumentException ( $"Provided argument must be of type {nameof(Drawable)}." , nameof ( component ) ) ;
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content . Remove ( drawable , disposeImmediately ) ;
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components . Remove ( component ) ;
}
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protected override void SkinChanged ( ISkinSource skin )
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{
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base . SkinChanged ( skin ) ;
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Reload ( ) ;
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}
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}
}