2021-10-11 02:21:41 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2021-10-11 02:32:56 +08:00
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using System.Collections.Generic;
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2022-05-10 01:55:26 +08:00
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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2021-10-11 02:32:56 +08:00
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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2021-10-11 02:21:41 +08:00
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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public class RoundedButton : OsuButton, IFilterable
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{
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public override float Height
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{
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get => base.Height;
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set
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{
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base.Height = value;
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if (IsLoaded)
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updateCornerRadius();
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}
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours)
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{
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// According to flyte, buttons are supposed to have explicit colours for now.
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// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
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// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
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DefaultBackgroundColour = colours.Blue3;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateCornerRadius();
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}
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private void updateCornerRadius() => Content.CornerRadius = DrawHeight / 2;
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public virtual IEnumerable<LocalisableString> FilterTerms => new[] { Text };
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1 : 0);
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}
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public bool FilteringActive { get; set; }
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}
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}
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