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Move OverlayColourProvider
provisioning of RoundedButton
to SettingsButton
for now
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parent
db593fe0f0
commit
f00dd27fcd
@ -2,13 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -27,9 +25,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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private void load(OsuColour colours)
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{
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DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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// According to flyte, buttons are supposed to have explicit colours for now.
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// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
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// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
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DefaultBackgroundColour = colours.Blue3;
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}
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protected override void LoadComplete()
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@ -3,9 +3,12 @@
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Overlays.Settings
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@ -18,6 +21,12 @@ namespace osu.Game.Overlays.Settings
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Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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{
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DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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}
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public LocalisableString TooltipText { get; set; }
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public override IEnumerable<LocalisableString> FilterTerms
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