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osu-lazer/osu.Game/Screens/Play/HUD/SongProgressInfo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
using System;
using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class SongProgressInfo : Container
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{
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private SizePreservingSpriteText timeCurrent;
private SizePreservingSpriteText timeLeft;
private SizePreservingSpriteText progress;
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private double startTime;
private double endTime;
private int? previousPercent;
private int? previousSecond;
private double songLength => endTime - startTime;
public FontUsage Font
{
set
{
timeCurrent.Font = value;
timeLeft.Font = value;
progress.Font = value;
}
}
public Colour4 TextColour
{
set
{
timeCurrent.Colour = value;
timeLeft.Colour = value;
progress.Colour = value;
}
}
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public double StartTime
{
set => startTime = value;
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}
public bool ShowProgress { get; init; } = true;
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public double EndTime
{
set => endTime = value;
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}
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private IGameplayClock gameplayClock;
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IGameplayClock clock)
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{
if (clock != null)
gameplayClock = clock;
AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
{
new Container
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{
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Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
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Child = new UprightAspectMaintainingContainer
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{
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Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Scaling = ScaleMode.Vertical,
ScalingFactor = 0.5f,
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Child = timeCurrent = new SizePreservingSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
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Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
}
}
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},
new Container
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{
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Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Alpha = ShowProgress ? 1 : 0,
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Child = new UprightAspectMaintainingContainer
{
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Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Scaling = ScaleMode.Vertical,
ScalingFactor = 0.5f,
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Child = progress = new SizePreservingSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
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Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
}
}
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},
new Container
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{
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Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
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Child = new UprightAspectMaintainingContainer
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Scaling = ScaleMode.Vertical,
ScalingFactor = 0.5f,
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Child = timeLeft = new SizePreservingSpriteText
{
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
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Colour = colours.BlueLighter,
Font = OsuFont.Numeric,
}
}
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}
};
}
protected override void Update()
{
base.Update();
double time = gameplayClock?.CurrentTime ?? Time.Current;
double songCurrentTime = time - startTime;
int currentPercent = songLength == 0 ? 0 : Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
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int currentSecond = (int)Math.Floor(songCurrentTime / 1000.0);
if (currentPercent != previousPercent)
{
progress.Text = $@"{currentPercent}%";
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previousPercent = currentPercent;
}
if (currentSecond != previousSecond && songCurrentTime < songLength)
{
timeCurrent.Text = formatTime(TimeSpan.FromSeconds(currentSecond));
timeLeft.Text = formatTime(TimeSpan.FromMilliseconds(endTime - time));
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previousSecond = currentSecond;
}
}
private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}";
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}
}