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osu-lazer/osu.Game/Overlays/BeatmapSet/SuccessRate.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Screens.Select.Details;
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namespace osu.Game.Overlays.BeatmapSet
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{
public class SuccessRate : Container
{
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protected readonly FailRetryGraph Graph;
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private readonly FillFlowContainer header;
private readonly SuccessRatePercentage successPercent;
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private readonly Bar successRate;
private readonly Container percentContainer;
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private APIBeatmap beatmap;
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public APIBeatmap Beatmap
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{
get => beatmap;
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set
{
if (value == beatmap) return;
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beatmap = value;
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updateDisplay();
}
}
private void updateDisplay()
{
int passCount = beatmap?.PassCount ?? 0;
int playCount = beatmap?.PlayCount ?? 0;
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float rate = playCount != 0 ? (float)passCount / playCount : 0;
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successPercent.Text = rate.ToLocalisableString(@"0.#%");
successPercent.TooltipText = $"{passCount} / {playCount}";
successRate.Length = rate;
percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
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Graph.FailTimes = beatmap?.FailTimes;
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}
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public SuccessRate()
{
Children = new Drawable[]
{
header = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
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new OsuSpriteText
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{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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Text = BeatmapsetsStrings.ShowInfoSuccessRate,
Font = OsuFont.GetFont(size: 12)
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},
successRate = new Bar
{
RelativeSizeAxes = Axes.X,
Height = 5,
Margin = new MarginPadding { Top = 5 },
},
percentContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
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Width = 0f,
Child = successPercent = new SuccessRatePercentage
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{
Anchor = Anchor.TopRight,
Origin = Anchor.TopCentre,
Font = OsuFont.GetFont(size: 12),
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},
},
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new OsuSpriteText
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{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
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Text = BeatmapsetsStrings.ShowInfoPointsOfFailure,
Font = OsuFont.GetFont(size: 12),
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Margin = new MarginPadding { Vertical = 20 },
},
},
},
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Graph = new FailRetryGraph
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{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
},
};
}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
successRate.AccentColour = colours.Green;
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successRate.BackgroundColour = colourProvider.Background6;
updateDisplay();
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}
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protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
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Graph.Padding = new MarginPadding { Top = header.DrawHeight };
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}
private class SuccessRatePercentage : OsuSpriteText, IHasTooltip
{
public LocalisableString TooltipText { get; set; }
}
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}
}