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Localise success rate metrics.
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@ -4,10 +4,12 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Screens.Select.Details;
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namespace osu.Game.Overlays.BeatmapSet
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@ -42,7 +44,7 @@ namespace osu.Game.Overlays.BeatmapSet
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int playCount = beatmap?.OnlineInfo?.PlayCount ?? 0;
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var rate = playCount != 0 ? (float)passCount / playCount : 0;
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successPercent.Text = rate.ToString("0.#%");
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successPercent.Text = rate.ToLocalisableString("0.#%");
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successRate.Length = rate;
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percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
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@ -64,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Success Rate",
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Text = BeatmapsetsStrings.ShowInfoSuccessRate,
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Font = OsuFont.GetFont(size: 12)
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},
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successRate = new Bar
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@ -89,7 +91,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Points of Failure",
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Text = BeatmapsetsStrings.ShowInfoPointsOfFailure,
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Font = OsuFont.GetFont(size: 12),
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Margin = new MarginPadding { Vertical = 20 },
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},
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