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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
[TestFixture]
public class TestSceneKeyCounter : ManualInputManagerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(KeyCounterKeyboard),
typeof(KeyCounterMouse),
typeof(KeyCounterDisplay)
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};
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public TestSceneKeyCounter()
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{
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KeyCounterKeyboard rewindTestKeyCounterKeyboard;
KeyCounterDisplay kc = new KeyCounterDisplay
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new KeyCounter[]
{
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rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
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new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
};
AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key));
});
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
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Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
double time1 = 0;
AddStep($"Press {testKey} key", () =>
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{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddStep($"Press {testKey} key", () =>
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{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
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time1 = Clock.CurrentTime;
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
IFrameBasedClock oldClock = null;
AddStep($"Rewind {testKey} counter once", () =>
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{
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oldClock = rewindTestKeyCounterKeyboard.Clock;
rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
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});
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AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
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Add(kc);
}
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private class FixedClock : IClock
{
private readonly double time;
public FixedClock(double time)
{
this.time = time;
}
public double CurrentTime => time;
public double Rate => 1;
public bool IsRunning => false;
}
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}
}