1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 23:32:54 +08:00
osu-lazer/osu.Game/Skinning/SkinnableDrawable.cs

128 lines
4.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System;
using osu.Framework.Caching;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Skinning
{
2019-06-24 14:25:01 +08:00
/// <summary>
/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
/// </summary>
public class SkinnableDrawable : SkinReloadableDrawable
2018-04-13 17:19:50 +08:00
{
2018-09-27 16:33:27 +08:00
/// <summary>
/// The displayed component.
2018-09-27 16:33:27 +08:00
/// </summary>
2018-09-27 15:27:11 +08:00
protected Drawable Drawable { get; private set; }
2018-04-13 17:19:50 +08:00
private readonly string componentName;
private readonly ConfineMode confineMode;
2018-04-13 17:19:50 +08:00
/// <summary>
2019-06-24 14:25:01 +08:00
/// Create a new skinnable drawable.
2018-04-13 17:19:50 +08:00
/// </summary>
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: this(name, allowFallback, confineMode)
2019-06-24 13:39:20 +08:00
{
createDefault = defaultImplementation;
}
protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
2018-09-27 15:27:11 +08:00
: base(allowFallback)
2018-04-13 17:19:50 +08:00
{
componentName = name;
this.confineMode = confineMode;
2018-04-13 17:19:50 +08:00
RelativeSizeAxes = Axes.Both;
}
private readonly Func<string, Drawable> createDefault;
2019-06-24 14:27:46 +08:00
private readonly Cached scaling = new Cached();
private bool isDefault;
protected virtual Drawable CreateDefault(string name) => createDefault(name);
2019-06-24 14:27:46 +08:00
2019-06-24 14:25:01 +08:00
/// <summary>
/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.
2019-06-24 14:25:01 +08:00
/// </summary>
protected virtual bool ApplySizeRestrictionsToDefault => false;
2019-06-24 13:39:20 +08:00
2018-04-13 17:19:50 +08:00
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
2018-09-27 15:27:11 +08:00
Drawable = skin.GetDrawableComponent(componentName);
isDefault = false;
2019-06-24 13:39:20 +08:00
if (Drawable == null && allowFallback)
{
Drawable = CreateDefault(componentName);
isDefault = true;
}
2018-09-27 15:27:11 +08:00
if (Drawable != null)
2018-04-13 17:19:50 +08:00
{
scaling.Invalidate();
Drawable.Origin = Anchor.Centre;
Drawable.Anchor = Anchor.Centre;
InternalChild = Drawable;
}
else
ClearInternal();
}
protected override void Update()
{
base.Update();
if (!scaling.IsValid)
{
try
2018-04-13 17:19:50 +08:00
{
if (Drawable == null || (isDefault && !ApplySizeRestrictionsToDefault)) return;
switch (confineMode)
{
case ConfineMode.NoScaling:
return;
case ConfineMode.ScaleDownToFit:
if (Drawable.DrawSize.X <= DrawSize.X && Drawable.DrawSize.Y <= DrawSize.Y)
return;
break;
}
2018-04-13 17:19:50 +08:00
Drawable.RelativeSizeAxes = Axes.Both;
Drawable.Size = Vector2.One;
Drawable.Scale = Vector2.One;
Drawable.FillMode = FillMode.Fit;
}
finally
{
scaling.Validate();
}
2018-04-13 17:19:50 +08:00
}
}
}
public enum ConfineMode
{
/// <summary>
/// Don't apply any scaling. This allows the user element to be of any size, exceeding specified bounds.
/// </summary>
NoScaling,
ScaleDownToFit,
ScaleToFit,
}
2018-04-13 17:19:50 +08:00
}