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osu-lazer/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
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public partial class TestSceneIntroMusicActionHandling : OsuGameTestScene
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{
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private GlobalActionContainer globalActionContainer => Game.ChildrenOfType<GlobalActionContainer>().First();
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public override void SetUpSteps()
{
CreateNewGame();
// we do not want to progress to main menu immediately, hence the override and lack of `ConfirmAtMainMenu()` call here.
}
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[Test]
public void TestPauseDuringIntro()
{
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AddUntilStep("Wait for music", () => Game?.MusicController.IsPlaying == true);
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// Check that pause doesn't work during intro sequence.
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AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
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AddAssert("Still playing before menu", () => Game?.MusicController.IsPlaying == true);
AddUntilStep("Wait for main menu", () => Game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
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// Check that toggling after intro still works.
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
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AddUntilStep("Music paused", () => Game?.MusicController.IsPlaying == false && Game?.MusicController.UserPauseRequested == true);
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AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
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AddUntilStep("Music resumed", () => Game?.MusicController.IsPlaying == true && Game?.MusicController.UserPauseRequested == false);
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}
}
}