2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2019-09-18 01:49:54 +08:00
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using osu.Framework.Allocation;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics;
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2019-09-18 01:49:54 +08:00
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using osu.Game.Configuration;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Judgements;
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2020-11-17 13:59:34 +08:00
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgement : DrawableJudgement
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{
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protected SkinnableLighting Lighting { get; private set; }
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2020-07-27 05:20:38 +08:00
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[Resolved]
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private OsuConfigManager config { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(Lighting = new SkinnableLighting
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = float.MaxValue,
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Alpha = 0
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});
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2020-07-04 15:45:46 +08:00
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}
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2020-07-04 15:45:46 +08:00
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Lighting.ResetAnimation();
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Lighting.SetColourFrom(JudgedObject, Result);
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2020-11-17 13:05:13 +08:00
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if (JudgedObject?.HitObject is OsuHitObject osuObject)
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{
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Position = osuObject.StackedEndPosition;
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Scale = new Vector2(osuObject.Scale);
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}
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}
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2019-03-12 18:52:44 +08:00
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protected override void ApplyHitAnimations()
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{
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bool hitLightingEnabled = config.Get<bool>(OsuSetting.HitLighting);
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2020-11-19 13:10:07 +08:00
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Lighting.Alpha = 0;
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2020-11-18 15:18:58 +08:00
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if (hitLightingEnabled && Lighting.Drawable != null)
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{
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// todo: this animation changes slightly based on new/old legacy skin versions.
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Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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2020-11-18 14:39:02 +08:00
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// extend the lifetime to cover lighting fade
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LifetimeEnd = Lighting.LatestTransformEndTime;
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}
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base.ApplyHitAnimations();
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}
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protected override Drawable CreateDefaultJudgement(HitResult result) => new OsuJudgementPiece(result);
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private class OsuJudgementPiece : DefaultJudgementPiece
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{
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public OsuJudgementPiece(HitResult result)
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: base(result)
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{
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}
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public override void PlayAnimation()
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{
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base.PlayAnimation();
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if (Result != HitResult.Miss)
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JudgementText.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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}
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}
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2018-04-13 17:19:50 +08:00
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}
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}
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