1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 03:47:26 +08:00
osu-lazer/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

212 lines
8.1 KiB
C#
Raw Normal View History

2023-08-29 04:16:33 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2023-09-09 01:32:55 +08:00
using System.Collections.Generic;
using System.Linq;
using System.Threading;
2023-08-29 04:16:33 +08:00
using osu.Framework.Allocation;
using osu.Framework.Bindables;
2023-09-03 07:09:01 +08:00
using osu.Framework.Extensions.LocalisationExtensions;
2023-08-29 04:16:33 +08:00
using osu.Framework.Graphics;
2023-11-04 23:47:02 +08:00
using osu.Framework.Graphics.Cursor;
2023-11-05 03:55:46 +08:00
using osu.Framework.Input.Events;
2023-09-03 07:09:01 +08:00
using osu.Framework.Localisation;
2023-08-29 04:16:33 +08:00
using osu.Game.Beatmaps;
2023-09-03 07:09:01 +08:00
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
2023-08-29 04:16:33 +08:00
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
2023-09-12 21:44:44 +08:00
using osu.Game.Rulesets;
2023-09-09 01:32:55 +08:00
using osu.Game.Rulesets.Mods;
2024-02-22 17:27:37 +08:00
using osu.Game.Utils;
2023-08-29 04:16:33 +08:00
using osuTK;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
/// difficulty attributes so the user can have a better insight into what mods are changing.
/// </summary>
public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay, IHasCustomTooltip<AdjustedAttributesTooltip.Data?>
2023-08-29 04:16:33 +08:00
{
2023-09-11 14:26:05 +08:00
private StarRatingDisplay starRatingDisplay = null!;
private BPMDisplay bpmDisplay = null!;
2023-09-03 07:09:01 +08:00
2023-09-11 14:26:05 +08:00
private VerticalAttributeDisplay circleSizeDisplay = null!;
private VerticalAttributeDisplay drainRateDisplay = null!;
private VerticalAttributeDisplay approachRateDisplay = null!;
private VerticalAttributeDisplay overallDifficultyDisplay = null!;
2023-08-29 04:16:33 +08:00
public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
2023-09-09 01:32:55 +08:00
public Bindable<IReadOnlyList<Mod>> Mods { get; } = new Bindable<IReadOnlyList<Mod>>();
2024-02-18 04:12:15 +08:00
public BindableBool Collapsed { get; } = new BindableBool(true);
private ModSettingChangeTracker? modSettingChangeTracker;
2023-08-29 04:16:33 +08:00
[Resolved]
2023-09-09 01:32:55 +08:00
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
2023-08-29 04:16:33 +08:00
2023-09-12 21:44:44 +08:00
[Resolved]
private OsuGameBase game { get; set; } = null!;
2024-02-18 09:13:57 +08:00
protected IBindable<RulesetInfo> GameRuleset = null!;
2023-09-12 21:44:44 +08:00
2023-09-11 14:26:05 +08:00
private CancellationTokenSource? cancellationSource;
2023-09-09 01:32:55 +08:00
private IBindable<StarDifficulty?> starDifficulty = null!;
public ITooltip<AdjustedAttributesTooltip.Data?> GetCustomTooltip() => new AdjustedAttributesTooltip();
2023-11-24 05:30:18 +08:00
public AdjustedAttributesTooltip.Data? TooltipContent { get; private set; }
2023-11-12 15:15:33 +08:00
private const float transition_duration = 250;
2023-11-04 23:47:02 +08:00
2023-09-11 14:26:05 +08:00
[BackgroundDependencyLoader]
private void load()
2023-09-03 07:09:01 +08:00
{
const float shear = OsuGame.SHEAR;
2023-08-29 04:16:33 +08:00
LeftContent.AddRange(new Drawable[]
2023-09-03 07:09:01 +08:00
{
starRatingDisplay = new StarRatingDisplay(default, animated: true)
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Shear = new Vector2(-shear, 0),
},
bpmDisplay = new BPMDisplay
2023-09-03 07:09:01 +08:00
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Shear = new Vector2(-shear, 0),
AutoSizeAxes = Axes.Y,
Width = 75,
2023-09-03 07:09:01 +08:00
}
});
RightContent.Alpha = 0;
RightContent.AddRange(new Drawable[]
{
circleSizeDisplay = new VerticalAttributeDisplay("CS") { Shear = new Vector2(-shear, 0), },
drainRateDisplay = new VerticalAttributeDisplay("HP") { Shear = new Vector2(-shear, 0), },
overallDifficultyDisplay = new VerticalAttributeDisplay("OD") { Shear = new Vector2(-shear, 0), },
approachRateDisplay = new VerticalAttributeDisplay("AR") { Shear = new Vector2(-shear, 0), },
});
2023-09-03 07:09:01 +08:00
}
2023-09-11 14:26:05 +08:00
2023-08-29 04:16:33 +08:00
protected override void LoadComplete()
{
base.LoadComplete();
2023-09-09 01:32:55 +08:00
Mods.BindValueChanged(_ =>
{
modSettingChangeTracker?.Dispose();
modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value);
modSettingChangeTracker.SettingChanged += _ => updateValues();
updateValues();
}, true);
BeatmapInfo.BindValueChanged(_ => updateValues());
Collapsed.BindValueChanged(_ =>
{
// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
startAnimating();
updateCollapsedState();
});
2024-02-18 09:13:57 +08:00
GameRuleset = game.Ruleset.GetBoundCopy();
GameRuleset.BindValueChanged(_ => updateValues());
2023-09-12 21:44:44 +08:00
BeatmapInfo.BindValueChanged(_ => updateValues());
updateValues();
updateCollapsedState();
2023-08-29 04:16:33 +08:00
}
2023-09-11 14:26:05 +08:00
protected override bool OnHover(HoverEvent e)
{
startAnimating();
updateCollapsedState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateCollapsedState();
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
private void startAnimating()
{
LeftContent.AutoSizeEasing = Content.AutoSizeEasing = Easing.OutQuint;
LeftContent.AutoSizeDuration = Content.AutoSizeDuration = transition_duration;
}
private void updateValues() => Scheduler.AddOnce(() =>
2023-09-09 01:32:55 +08:00
{
if (BeatmapInfo.Value == null)
2023-09-11 14:26:05 +08:00
return;
cancellationSource?.Cancel();
starDifficulty = difficultyCache.GetBindableDifficulty(BeatmapInfo.Value, (cancellationSource = new CancellationTokenSource()).Token);
2023-09-09 01:32:55 +08:00
starDifficulty.BindValueChanged(s =>
{
starRatingDisplay.Current.Value = s.NewValue ?? default;
2023-08-29 04:16:33 +08:00
2023-09-09 01:32:55 +08:00
if (!starRatingDisplay.IsPresent)
starRatingDisplay.FinishTransforms(true);
});
2024-06-06 23:59:15 +08:00
double rate = ModUtils.CalculateRateWithMods(Mods.Value);
2024-02-22 17:27:37 +08:00
bpmDisplay.Current.Value = FormatUtils.RoundBPM(BeatmapInfo.Value.BPM, rate);
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
foreach (var mod in Mods.Value.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(originalDifficulty);
2024-02-18 09:13:57 +08:00
Ruleset ruleset = GameRuleset.Value.CreateInstance();
2023-11-24 05:30:18 +08:00
BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
2023-11-04 23:25:09 +08:00
TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
2023-11-04 23:47:02 +08:00
2023-11-05 03:55:46 +08:00
approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate);
overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty);
2023-11-04 23:25:09 +08:00
2023-11-05 03:55:46 +08:00
circleSizeDisplay.Current.Value = adjustedDifficulty.CircleSize;
drainRateDisplay.Current.Value = adjustedDifficulty.DrainRate;
approachRateDisplay.Current.Value = adjustedDifficulty.ApproachRate;
overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty;
});
2023-09-03 07:09:01 +08:00
2023-11-12 15:15:33 +08:00
private void updateCollapsedState()
2023-11-04 23:47:02 +08:00
{
2023-11-12 15:15:33 +08:00
RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
}
2023-11-04 23:47:02 +08:00
2024-02-23 23:42:07 +08:00
public partial class BPMDisplay : RollingCounter<int>
2023-09-03 07:09:01 +08:00
{
protected override double RollingDuration => 250;
2023-09-03 07:09:01 +08:00
2024-02-19 06:59:56 +08:00
protected override LocalisableString FormatCount(int count) => count.ToLocalisableString("0 BPM");
2023-09-03 07:09:01 +08:00
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
2023-09-11 15:37:25 +08:00
Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold),
UseFullGlyphHeight = false,
2023-09-03 07:09:01 +08:00
};
2023-08-29 04:16:33 +08:00
}
}
}