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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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2021-05-12 08:29:18 +08:00
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// Represents the context provided by the beatmap verifier to the checks it runs.
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/// Contains information about what is being checked and how it should be checked.
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/// </summary>
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public class BeatmapVerifierContext
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{
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/// <summary>
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/// The playable beatmap instance of the current beatmap.
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/// </summary>
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public readonly IBeatmap Beatmap;
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/// <summary>
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/// The working beatmap instance of the current beatmap.
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/// </summary>
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public readonly IWorkingBeatmap WorkingBeatmap;
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/// <summary>
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/// The difficulty level which the current beatmap is considered to be.
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/// </summary>
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public DifficultyRating InterpretedDifficulty;
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public BeatmapVerifierContext(IBeatmap beatmap, IWorkingBeatmap workingBeatmap, DifficultyRating difficultyRating = DifficultyRating.ExpertPlus)
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{
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Beatmap = beatmap;
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WorkingBeatmap = workingBeatmap;
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InterpretedDifficulty = difficultyRating;
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}
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}
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}
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