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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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public partial class ArgonRimCirclePiece : ArgonCirclePiece
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AccentColour = ColourInfo.GradientVertical(
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new Color4(0, 161, 241, 255),
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new Color4(0, 111, 167, 255)
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);
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AddInternal(new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.AngleLeft,
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Size = new Vector2(ICON_SIZE),
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Scale = new Vector2(0.8f, 1)
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});
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}
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}
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}
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