2017-04-26 19:41:37 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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2017-02-07 12:59:30 +08:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-01-10 06:18:47 +08:00
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using System;
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2017-01-30 12:35:40 +08:00
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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2016-11-23 10:59:50 +08:00
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namespace osu.Game.Beatmaps.Drawables
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{
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public class BeatmapSetHeader : Panel
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{
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public Action<BeatmapSetHeader> GainedSelection;
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private readonly SpriteText title;
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private readonly SpriteText artist;
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private readonly WorkingBeatmap beatmap;
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private readonly FillFlowContainer difficultyIcons;
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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Children = new Drawable[]
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{
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new DelayedLoadWrapper(
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new PanelBackground(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
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}
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)
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{
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TimeBeforeLoad = 300,
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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title = new OsuSpriteText
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{
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Font = @"Exo2.0-BoldItalic",
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TextSize = 22,
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Shadow = true,
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},
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artist = new OsuSpriteText
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{
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Font = @"Exo2.0-SemiBoldItalic",
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TextSize = 17,
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Shadow = true,
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},
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difficultyIcons = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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}
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}
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}
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};
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}
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protected override void Selected()
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{
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base.Selected();
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GainedSelection?.Invoke(this);
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}
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[BackgroundDependencyLoader]
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private void load(LocalisationEngine localisation)
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{
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title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
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artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
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}
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private class PanelBackground : BufferedContainer
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{
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public PanelBackground(WorkingBeatmap working)
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{
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CacheDrawnFrameBuffer = true;
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Children = new Drawable[]
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{
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new BeatmapBackgroundSprite(working)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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new FillFlowContainer
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{
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Depth = -1,
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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Alpha = 0.5f,
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Children = new[]
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{
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// The left half with no gradient applied
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Width = 0.4f,
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},
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// Piecewise-linear gradient with 3 segments to make it appear smoother
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(
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Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Width = 0.05f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(
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new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Width = 0.2f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientHorizontal(
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new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Width = 0.05f,
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},
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}
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},
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};
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}
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}
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public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
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{
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foreach (var p in panels)
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difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
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}
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}
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}
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